RB0: Introduction and 3 Robot PCs

I’m going to run a convention game in June, based on a one-shot I ran some years ago. This one is expanded and more closely specified, and I’m calling it Remote Boot Zero. I’m going to be publishing this scenario here on the blog in a serialized form.

The player characters in RB0 are all robots belonging to the Colonial Fleet, turned on for the first time, in a pitch black, weightless space. That’s all the players know at the beginning of the scenario! As they are going through their boot process, players get to pick their characters (or roll randomly) from a set of nine 400-point robots I’ve prepared.

In this post, I’m going to show you the Colonial Fleet Robot template, with all the traits most of the robots share, and three complete characters (or robot models): the Loader, the Pilot, and the Spacesuit. They’re very suitable as Allies in a TL 10-12 science fiction campaign!


Racial Template: Colonial Fleet Robot (49 points)

The colonial fleet is heavily invested in the use of robots: on hostile planets, the first wave of colonists tends to be composed almost entirely of robots, and all colonial missions include at least a small number of robot units. The same applies to the fleet’s crews: almost all ships have at least a few robots to supplement their living crew, and on some ships, only the officers are human.

While each model is preprogrammed with certain skills pertaining to its typical assignments onboard or planetside, the range of application of colonial robots is vastly increased by the incorporation of standardized skill chips. All advanced models include between one and four chip slots, in which a small skill chip can be inserted to immediately provide the robot with a useful skill. Normal skill chips grant a skill at the 4-point level. Some models have superior skill slots, in which a superior chip can be inserted, providing a skill at the 8-point level. Normal chips can be inserted in superior slots, but not vice versa.

This template reflects the shared traits of colonial fleet robots, not any particular type or model. Many models include some exceptions to this template.

Advantages

  • Absolute Direction (Requires signal, -20%) [4]
  • Absolute Timing [2]
  • Accessory (Computer) [1]
  • Ambidexterity [5]
  • Digital Mind [5]
  • Doesn’t Breathe [20]
  • Doesn’t Sleep [20]
  • Immunity to Metabolic Hazards [30]
  • Injury Tolerance (No Blood, No Neck; Unliving) [30]
  • Intuitive Mathematician [5]
  • Languages: Co-op protocol (Native) [0]; Imperial standard (Native) [6]
  • Photographic Memory [10]
  • Striking Surface [1]
  • Telecommunication (Cable Jack; Video, +40%) [7]
  • Telecommunication (Radio; Secure, +20%; Video, +40%) [16]
  • Vacuum Support [5]

Disadvantages

  • Electrical [-20]
  • Low Empathy [-20]
  • Maintenance (Mechanic; one person, bi-weekly) [-3]
  • No Sense of Smell/Taste [-5]
  • Reprogrammable [-10]
  • Restricted Diet (Common, power cells) [-20]
  • Social Stigma (Valuable property) [-10]
  • Unhealing (Total) [-30]

 


Loader (400 points)

loaderA large, powerful model for heavy lifting, the Loader is used as a freight handler and maintenance assistant aboard and in dock, as well as in construction, mining and other heavy labor in the colonies. It has a squat build, two very large arms, two stubby legs, and no head. Its torso incorporates a 16-cf cargo space. It’s slow on the ground, but can climb the scaffolding in cargo containers with surprising agility.

  • ST 30 (Size, -10%) [180]; DX 11 [20]; IQ 9 [-20]; HT 10 [0].
  • Damage 4d-1/7d+6 (arms); BL 320 lbs. (body)/500 lbs. (arms); HP 43 (Size, -10%) [24]; Will 9 [0]; Per 9 [0].
  • Basic Speed 3 [-45]; Basic Move 4 [5].
  • 7’3’’; 1,250 lbs. (SM +1).

Advantages

  • Arm ST 10 (Size, -10%) [45]
  • Brachiator [5]
  • Colonial Fleet Robot [49]
  • Chip slot (1 slot, 4 points) [17]
  • DR 20 (Can’t Wear Armor, -40%) [60]
  • Injury Tolerance (No Head; Doesn’t include No Brain) [2]
  • Lifting ST 10 (Size, -10%) [27]
  • Long Arms [10]
  • Night Vision 5 [5]
  • Payload 1 (320 lbs./16 cf) [1]
  • Radiation Tolerance (PF 2) [5]
  • Super Climbing 2 [6]

Disadvantages

  • No peripheral vision [-15]

Skills

  • Climbing 13 (DX+2) [2] (includes +2 from Brachiator)
  • Forced Entry 11 (DX) [1]
  • Free Fall 11 (DX) [2]
  • Freight Handling 10 (IQ+1) [4]
  • Hazardous Materials (Radioactive) 10 (IQ+1) [4]
  • Lifting 11 (HT+1) [4]
  • Spacer 10 (IQ+1) [2]

Pilot (400 points)

pilot1The Pilot is an android designed for vehicular operation, primarily the challenging task of interstellar piloting. Its computer brain is extremely advanced and considerably larger than those of other humanoid models. It has three chip slots, two ordinary and one superior.

  • ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].
  • Damage 1d-2/1d; BL 20 lbs.; HP 20 [20]; Will 13 [5]; Per 13 [5].
  • Basic Speed 7 [30]; Basic Move 5 [-10].
  • 5’7; 145 lbs. (SM 0).

Advantages

  • 3D Spatial Sense [10]
  • Chip slots (2 slots with 4 points, 1 slot with 8 points) [63]
  • Colonial Fleet Robot (Remove Absolute Direction) [44]
  • DR 4 [20]
  • Enhanced Time Sense [45]
  • Hyperspectral Vision [25]
  • Pressure Support 1 [5]
  • Radiation Tolerance (PF 5) [10]
  • Talent (Driver’s Reflexes) 2 [10]

Disadvantages

  • Cannot Float [-1]

Skills

  • Astronomy 10 (IQ-2) [1]
  • Computer Operation 12 (IQ) [1]
  • Electronics Operation (Comm) 11 (IQ-1) [1]
  • Electronics Operation (Force Shields) 11 (IQ-1) [1]
  • Electronics Operation (Security) 11 (IQ-1) [1]
  • Electronics Operation (Sensors) 11 (IQ-1) [1]
  • Free Fall 13 (DX+1) [1] (Includes +2 from 3D Spatial Sense)
  • Gunner (Beam) 12 (DX) [1]
  • Leadership 12 (IQ) [2]
  • Mathematics (Applied) 10 (IQ-2) [1]
  • Navigation (Hyperspace) 15 (IQ+3) [4] (Includes +2 from 3D Spatial Sense)
  • Navigation (Space) 13 (IQ+1) [1] (Includes +2 from 3D Spatial Sense)
  • Physics (Astrophysics) 10 (IQ-2) [1]
  • Piloting (Aerospace) 16 (DX+4) [8] (Includes +2 from Driver’s Reflexes)
  • Piloting (High-Performance Spacecraft) 16 (DX+4) [8] (Includes +2 from Driver’s Reflexes)
  • Shiphandling (Starship) 11 (IQ-1) [4]
  • Spacer 13 (IQ+1) [2]

Spacesuit (400 points)

spacesuit4Autonomous action is only a secondary function for the Spacesuit, as it is primarily a wearable unit. It is designed for human crew members to wear in vacuum, microgravity, hostile atmospheres, and even underwater. Its built-in AI may assume control if the wearer is incapacitated. It is highly mobile in any environment, and even has limited space flight capacity.

  • ST 16 [60]; DX 10 [0]; IQ 9 [-20]; HT 11 [10].
  • Damage 1d+1/2d+2; BL 51 lbs.; HP 16 [0]; Will 9 [0]; Per 10 [5].
  • Basic Speed 5 [-5]; Basic Move 7 [10].
  • 6’1”; 65 lbs. (SM 0).

Advantages

  • 3D Spatial Sense [10]
  • Accessory (24 h Air Supply) [1]
  • Amphibious [10]
  • Chip Slot (1 slot, 4 points) [17]
  • Clinging (Ferrous, -40%) [12]
  • Compartmentalized Mind (Controls) [25]
  • Colonial Fleet Robot (Remove Absolute Direction) [45]
  • DR 20 (Can’t Wear Armor, -40%) [60]
  • Flight (Space Flight, +50%; Requires Low Gravity, 0.2G, -40%) [44]
  • Hyperspectral Vision [25]
  • G-Experience (All) [10]
  • Payload 4 (204 lbs./10.2 cf) [4]
  • Pressure Support 2 [10]
  • Radiation Tolerance (PF 5) [10]
  • Reduced Consumption 1 [2]
  • Sealed [15]
  • Super Jump 2 [20]
  • Telescopic Vision 2 [10]

Skills

  • Aerobatics 11 (DX+1) [2] (Includes +2 from 3d Spatial Sense)
  • Free Fall 12 (DX+2) [4]
  • Spacer 11 (IQ+2) [4]

Notes

When worn by another character, the Spacesuit adds its strength to that of the wearer. Add up the wearer’s BL with that of the Spacesuit, and look up the corresponding ST score to determine effective combined ST.


Okay, that’s three of the nine player characters! Next time, we’ll have a brief look at where exactly the robots find themselves and what the setting for the scenario is like. We’ll also get another couple of 400-point robot PCs: the Analyst and the Pioneer.


Advertisements

2 thoughts on “RB0: Introduction and 3 Robot PCs

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s