Sleepless Nights, Session Three: The Specimen

I ran the third session of Sleepless Nights, my centuries-spanning (millennia, really) vampire campaign with an increasingly big cast. Once again, it was the introduction of another player character to undeath. This session report, like the first two, focuses on my observations and decisions as game master. December, 1216 AD. Gdansk, Poland. Player Characters Gunnulf Sigurdsson, […]

RB0: Two More Robot PCs

Previously I introduced Remote Boot Zero, a Gurps convention game I’ll be running in June, and published three of the nine 400-point robot PCs. I was going to write here about the setting of the game, but I reconsidered: just in case I get a player who’s read this blog, I don’t want to give away any […]

RB0: Introduction and 3 Robot PCs

I’m going to run a convention game in June, based on a one-shot I ran some years ago. This one is expanded and more closely specified, and I’m calling it Remote Boot Zero. I’m going to be publishing this scenario here on the blog in a serialized form. The player characters in RB0 are all robots […]

Back at the Gates of Mournwater

There’s something about a long rpg campaign, something difficult to name. It transcends even those special things a new or short-lived campaign lacks by necessity, the significance of which is easy to understand: how immersed in a character one can get after years of practice, how rich the dynamics between the characters and the world […]

Vampirism Power Addendum: Regeneration

Just a quick addition to the Vampirism power: a regeneration ability. It’s one of those classic vampire traits, especially in movies, and needs to be available to my players.   Regeneration [8/18/28/48/68] You recover from nonlethal injury without feeding or hibernating. At level 1, you heal 2 HP each day on a successful HT roll. […]

House Rules: Size

Okay, part two of a two-part bit on house rules. (Here‘s the previous one, on Strength.) First things first, Size Modifier is great, the Size/Range/Speed table is brilliant, Gurps does this right. For the most part. Here’s a proposed disadvantage: Suck at Fighting. It’s leveled, and each level gives you -1 to hit anyone in […]