Sleepless Nights, Session Five: Speak of the Devil

I’ve fallen badly behind on these session reports: I just ran the seventh session of Sleepless Nights last week. I’ll try to catch up. Prussia/Poland, summer 1545 A Curse Kazimierz of Cracow, sailor, printer, humanist, and adventurer, is confused and afraid. For the last couple of years, he’s served as junior mate on a merchant […]

Back at the Gates of Mournwater

There’s something about a long rpg campaign, something difficult to name. It transcends even those special things a new or short-lived campaign lacks by necessity, the significance of which is easy to understand: how immersed in a character one can get after years of practice, how rich the dynamics between the characters and the world […]

Sleepless Nights: Magic House Rules (2 of 2)

In yesterday’s post, I looked at how spells and the Ritual Magic skill work in Sleepless Nights. Today, I’m expanding on that, checking out two other major supporting skills, Symbol Drawing and Thaumatology, and a couple of more minor ones.   3                  Spell-Supporting Skills (Continued) 3.1              Symbol Drawing Drawing magical symbols aids in casting a […]

Sleepless Nights: Magic House Rules (1 of 2)

So, Gurps has a lot of magic systems of varying degrees of independence from one another. For Sleepless Nights, though, I wanted to try something I never have in 20 years playing Gurps: the standard magic system. I’ve used Powers-based magic, the 3e Spirits system, 3e Psionics rebranded as magic, and a scratch-built homebrew system – but […]

Alternative Alchemy for Gurps (Part 2 of 2)

Repeated from the previous post: I’m not a fan of the Alchemy rules in Gurps Magic. If you look at the list of sample recipes, they’re mostly ways to get an advantage temporarily by drinking the potion. I think that’s great, but recognizing that’s what it is, it would be much better to have, instead […]

Alternative Alchemy for Gurps (Part 1 of 2)

I’m not a fan of the Alchemy rules in Gurps Magic. If you look at the list of sample recipes, they’re mostly ways to get an advantage temporarily by drinking the potion. I think that’s great, but recognizing that’s what it is, it would be much better to have, instead of a list of recipes, […]

Sleepless Nights: The Vampirism Power

In my first post I laid out the vampire racial template I’m planning on using, and I followed it up with a list of optional traits. Now it’s time to look into the Vampirism power, the equivalent of Disciplines in V:tM. This is a wall of text, so feel free to skip to the end for the design notes […]