RB0: Introduction and 3 Robot PCs

I’m going to run a convention game in June, based on a one-shot I ran some years ago. This one is expanded and more closely specified, and I’m calling it┬áRemote Boot Zero. I’m going to be publishing this scenario here on the blog in a serialized form. The player characters in RB0 are all robots […]

Back at the Gates of Mournwater

There’s something about a long rpg campaign, something difficult to name. It transcends even those special things a new or short-lived campaign lacks by necessity, the significance of which is easy to understand: how immersed in a character one can get after years of practice, how rich the dynamics between the characters and the world […]

Vampirism Power Addendum: Regeneration

Just a quick addition to the Vampirism power: a regeneration ability. It’s one of those classic vampire traits, especially in movies, and needs to be available to my players.   Regeneration [8/18/28/48/68] You recover from nonlethal injury without feeding or hibernating. At level 1, you heal 2 HP each day on a successful HT roll. […]

House Rules: Size

Okay, part two of a two-part bit on house rules. (Here‘s the previous one, on Strength.) First things first, Size Modifier is great, the Size/Range/Speed table is brilliant, Gurps does this right. For the most part. Here’s a proposed disadvantage: Suck at Fighting. It’s leveled, and each level gives you -1 to hit anyone in […]

House Rules: Strength

I’m back! (This is my first blog post in six months. I spent the winter┬ástay-at-home-dadding and finishing my master’s thesis, and I just didn’t feel like writing something for fun with that big writing task always looming at the keyboard. But it’s finished now, and I’ll see if I won’t get back into the groove […]

Sleepless Nights: Vampire Psychology

I’ve written a bunch of posts about the game mechanics of character creation for vampire PCs. In this one, I’ll step outside that rules-oriented view a bit and gather my thoughts regarding other aspects of what vampires are like in Sleepless Nights. What are they like, then? Any answer I give here is necessarily tentative and provisional, […]