RB0: Two More Robot PCs

Previously I introduced Remote Boot Zero, a Gurps convention game I’ll be running in June, and published three of the nine 400-point robot PCs. I was going to write here about the setting of the game, but I reconsidered: just in case I get a player who’s read this blog, I don’t want to give away any of the surprises. After all, the concept of the adventure hinges on the player characters having literally zero prior experience of anything, as they are robots being powered on for the first time.

Anyway, here’s two more of the pregen characters on offer, as promised. I’ll write the scenario up in some detail once I’ve run it.


Analyst (400 points)

analystThe analyst is a recently-fielded model designed to examine the atmosphere, terrain, and native life forms of colonial planets and determine their suitability for human habitation, mining, and farming. It has the highest-capacity computer brain of all fleet models, and is preprogrammed with many skills for exploration and analysis. It is also equipped with one normal and one superior chip slot for additional skills. It marks a departure from the fleet’s traditional design principles, in that it’s entirely soft-bodied, and moves by undulating like a snake. Its small size and flexibility allow it to squeeze through small openings and climb difficult surfaces effortlessly. From the front end of its body protrude three arms with small-scale manipulators, a broad array of sensors, and built-in tools and sample collection devices. Between them is an opening to a small payload cavity. Onboard, the analyst’s intelligence and fine motor control allow it to operate as a medical unit, and it is preprogrammed with the requisite skills.

  • ST 8 [-20]; DX 12 [40]; IQ 13 [60]; HT 11 [10].
  • Damage 1d-3/1d-2; BL 12 lbs. (3 lbs. for carrying); HP 16 [16]; Will 13 [10]; Per 13 [0].
  • Basic Speed 4 [-35]; Basic Move 4 [0].
  • 4’5’’ long; 70 lbs. (SM -1)

Advantages

  • Accessory: Scientific Sampling Gear [1]
  • Amphibious [10]
  • Chip slots (1 slot with 4 points, 1 slot with 8 points) [46]
  • Colonial Fleet Robot (Remove No Sense of Smell/Taste [54]
  • Discriminatory Smell [15]
  • Double-Jointed [15]
  • DR 10 (Cannot wear armor, -40%; Flexible, -20%) [20]
  • DR 20 (Burning and Corrosive Only, -30%; Cannot wear armor, -40%; Flexible, -20%) [20]
  • Extra Arm [10]
  • High Manual Dexterity 2 [10]
  • Hyperspectral Vision (Alternative Ability to Imaging Radar, ×1/5) [25]
  • Imaging Radar (Alternative Ability to Hyperspectral Vision, ×1/5) [4]
  • Injury Tolerance (No Head; Doesn’t include No Brain) [2]
  • Microscopic Vision 2 [10]
  • Modular Ability (Multi-Tool; Cosmic Ability; 1 Point; Physical Only, +50%; Toolkit Accessories Only, -80%) [7]
  • Payload 1 (12 lbs./0.6 cf) [1]
  • Pressure Support 2 [10]
  • Radiation Tolerance (PF 10) [15]
  • Reduced Consumption 2 [4]
  • Resistant to EMP and Surges +8 [10]
  • Sealed [15]
  • Telescopic Vision 2 [10]

Disadvantages

  • Invertebrate [-20]
  • Horizontal [-10]
  • No Legs (Slithers) [0]

Skills

  • Astronomy 11 (IQ-2) [1]
  • Biology (Earthlike) 13 (IQ) [8]
  • Camouflage 12 (IQ-1) [1]
  • Cartography 12 (IQ-1) [1]
  • Chemistry 12 (IQ-1) [2]
  • Climbing 17 (DX+5) [2] (Includes +5 for Double-Jointed)
  • Diagnosis 11 (IQ-2) [1]
  • Electronics Operation (Medical) 12 (IQ-1) [1]
  • Electronics Operation (Scientific) 12 (IQ-1) [1]
  • Electronics Operation (Sensors) 12 (IQ-1) [1]
  • Electronics Repair (Medical) 12 (IQ-1) [1]
  • Electronics Repair (Scientific) 12 (IQ-1) [1]
  • Electronics Repair (Sensors) 12 (IQ-1) [1]
  • Engineer (Civil) 11 (IQ-2) [1]
  • Escape 15 (DX+3) [1] (Includes +5 for Double-Jointed)
  • Farming 12 (IQ-1) [1]
  • Forced Entry 10 (DX-1) [1]
  • Forward Observer 12 (IQ-1) [1]
  • Gardening 13 (IQ) [1]
  • Geology (Earthlike) 13 (IQ) [4]
  • Mathematics (Applied) 11 (IQ-1) [1]
  • Meteorology 12 (IQ-1) [1]
  • Navigation (Land) 12 (IQ-1) [1]
  • Navigation (Sea) 12 (IQ-1) [1]
  • Physician 11 (IQ-2) [1]
  • Physics 10 (IQ-3) [1]
  • Physiology 11 (IQ-2) [1]
  • Prospecting 12 (IQ-1) [1]
  • Search 12 (Per-1) [1]
  • Surgery 11 (IQ-2) [1]
  • Stealth 11 (DX-1) [1]
  • Tracking 15 (Per+2) [1] (Includes +3 for Hyperspectral Vision)

Pioneer (400 points)

pioneer2The Pioneer is an android designed for all varieties of colonial needs, assisting or replacing humans wherever and whenever necessary. It is well-suited to working with humans due to its intelligence, capacity for rapport, biomorphic design, and sensitivity to social behavior. It can insert up to four chip slots, including two superior ones.

  • ST 15 [50]; DX 12 [40]; IQ 11 [20]; HT 12 [20].
  • Damage 1d/2d+1; BL 45 lbs.; HP 22 [14]; Will 12 [5]; Per 12 [5].
  • Basic Speed 6 [0]; Basic Move 6 [0].
  • 5’10; 170 lbs. (SM 0).

Advantages

  • Chip slots (2 slots with 4 points each, 2 slots with 8 points each) [92]
  • Colonial Fleet Robot (Remove Low Empathy) [69]
  • DR 5 (Flexible, -20%) [20]
  • Hyperspectral Vision [25]
  • Pressure Support 1 [5]
  • Radiation Tolerance (PF 2) [5]
  • Reduced Consumption 1 [2]

Disadvantages

  • Unnatural Features (Realistic Flesh) [-1]

Skills

  • Computer Operation 11 (IQ) [1]
  • Diplomacy 9 (IQ-2) [1]
  • Driving (Construction Equipment) 11 (DX-1) [1]
  • Electrician 10 (IQ-1) [1]
  • Electronics Operation (Comm) 10 (IQ-1) [1]
  • Electronics Operation (Force Shields) 10 (IQ-1) [1]
  • Electronics Operation (Security) 10 (IQ-1) [1]
  • Electronics Operation (Sensors) 10 (IQ-1) [1]
  • Electronics Repair (Comm) 10 (IQ-1) [1]
  • Electronics Repair (Force Shields) 10 (IQ-1) [1]
  • Electronics Repair (Security) 10 (IQ-1) [1]
  • Electronics Repair (Sensors) 10 (IQ-1) [1]
  • Engineer (Civil) 9 (IQ-2) [1]
  • Farming 10 (IQ-1) [1]
  • First Aid 11 (IQ) [1]
  • Free Fall 11 (DX-1) [1]
  • Freight Handling 10 (IQ-1) [1]
  • Machinist 10 (IQ-1) [1]
  • Masonry 11 (IQ) [1]
  • Mechanic (Aerospace) 10 (IQ-1) [1]
  • Mechanic (Construction Equipment) 10 (IQ-1) [1]
  • Mechanic (Contragravity) 10 (IQ-1) [1]
  • Mechanic (High-Performance Spacecraft) 10 (IQ-1) [1]
  • Mechanic (Robotics) 10 (IQ-1) [1]
  • Piloting (Aerospace) 11 (DX-1) [1]
  • Piloting (Contragravity) 11 (DX-1) [1]
  • Piloting (High-Performance Spacecraft) 11 (DX-1) [1]
  • Scrounging 12 (Per) [1]
  • Spacer 11 (IQ) [1]
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