Just a quick addition to the Vampirism power: a regeneration ability. It’s one of those classic vampire traits, especially in movies, and needs to be available to my players.
Regeneration [8/18/28/48/68]
You recover from nonlethal injury without feeding or hibernating. At level 1, you heal 2 HP each day on a successful HT roll. At level 2 or beyond, you no longer need to roll, and heal 2 HP each hour at level 2, each minute at level 3, and each second at level 4. At level 5, you heal 4 HP each second. (These rates assume HP 20-29; reduce by 50% for HP 19- or increase by 50% for HP 30+.) You cannot heal injury caused by burning damage, sunlight, or hits to the head, neck, or vitals, with this ability.
Level 1 [8]
- Unhealing: Add limitation Lethal injury only, -40% [8]
Level 2 [18]
- As level 1, above, and:
- Regeneration (Regular; Nonlethal injury only, -60%) [10]
Level 3 [28]
- As level 1, above, and:
- Regeneration (Fast; Nonlethal injury only, -60%) [20]
Level 4 [48]
- As level 1, above, and:
- Regeneration (Very Fast; Nonlethal injury only, -60%) [40]
Level 5 [68]
- As level 1, above, and:
- Regeneration (Very Fast; Reduced time 1, +20%; Nonlethal injury only, -60%) [60]
Design Notes
This one’s very straightforward. I decided to price lethal injury (everything vampires’ Unkillable doesn’t protect against) at -40% and nonlethal injury at a complementary -60%. With this ability, a vampire can recover from anything other than sunlight, fire, or hits to the head, neck, or vitals.
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